ANDREW CARSON

What exactly is interactive art? How do I blend mechanics and aesthetics? What do I convey through my kinetic sculptures? These are the questions I have pondered throughout my career as an artist. 

I create my sculpture to interact with people and solve riddles of landscape both interior and exterior. Using a varied palette—electronics, illustration, the camera and mechanical systems I work very hard for elegant solutions for demanding problems of space. 

It is not always easy to blend functionality with form. Only a few of the kinetic sculptures I dream are ever realized.

 Each design starts as a rough sketch on paper. Periodically I sift through my sketches and execute the most intriguing. From there I work methodically: sizing the parts, figuring the mechanics, perfecting the rotations, developing the prototypes.  When the design is done, I print the final drawings at full scale. Then I engineer and make the parts with a combination of industrial processes and hand working, this includes every piece: pillars, metal elements, glass cups, hubs and transitions. Each piece is fabricated by hand

Andrew Carson's Kinetic Art "Glassinator".